Go/No-Go Chef

Go/No-Go Chef | PsychKit™ Games

Go/No-Go Chef

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Welcome to Go/No-Go Chef

This is a fast-paced game to practice your brain’s “brakes.” The goal is to train **response inhibition**, a key part of impulse control.

How to Play:

  1. You are a chef sorting food. A food item will appear.
  2. If it’s **HEALTHY (🍎)**, tap the **”Serve” button** (or press Spacebar). This is a **”Go”** task.
  3. If it’s **JUNK FOOD (🍩)**, do **NOTHING**. Let it pass. This is a **”No-Go”** task.
  4. You get points for correct actions and lose points for mistakes!
Score: 0 | Trial: 1 / 30
🍎

Tap ‘Serve’ for healthy, DO NOTHING for junk.

Practice Complete!

Great job, Chef! You’ve completed your shift.

Final Score: 0

This exercise helps strengthen your ability to control impulses. The more you practice, the stronger that “brake” muscle gets.

Games and Exercises Tests and Tools

The Science: Response Inhibition (Go/No-Go)

This game is a classic Go/No-Go Task. It’s a form of Cognitive Bias Modification (CBM) designed to train **response inhibition**—your brain’s ability to “hit the brakes” on an automatic impulse.

In this game, tapping the button is an easy, automatic “Go” response. The hard part is the “No-Go” task: seeing the junk food and actively *stopping* yourself from tapping. This action strengthens the neural pathways in your prefrontal cortex, which is responsible for executive functions like self-control and impulse management.

Who can benefit from this game?

This exercise may be helpful for:

  • Individuals working on impulsivity in any area (e.g., cravings, emotional outbursts).
  • People practicing mindful eating or trying to reduce automatic snacking.
  • Anyone looking to improve their focus and self-control.

Scientific Effectiveness & References

This is an evidence-informed skills trainer. Go/No-Go tasks are a standard measure and training tool in neuroscience and psychology for assessing and improving inhibitory control.

  • Veling, H., et al. (2014). A Go/No-Go approach-avoidance task. Behavior Research Methods, 46(1), 120-128.
  • Schonberg, T., et al. (2012). Changing human T-maze behavior: A novel paradigm for training approach and avoidance. Psychological Science, 23(6), 676-684.

⚠️ Important Warning & Disclaimer

This game is an educational tool. It is not a medical device, a diagnostic tool, or a substitute for professional medical advice, diagnosis, or treatment for an eating disorder, ADHD, addiction, or any other condition.

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