Do you ever have unwanted images, worries, or memories pop into your mind and refuse to leave? These intrusive thoughts can be distressing and feel impossible to control. They play on a loop, draining your energy and peace. But what if you could gently push them aside by giving your brain a more compelling task?
Welcome to Pattern Weaver, a free, science-based game designed to disrupt the hold of intrusive thoughts and imagery. This visually engaging puzzle game acts as a powerful intervention, helping to quiet your mind by focusing its resources on a calming, creative activity.
Pattern Weaver
A calming game to focus your mind. Weave patterns to complete lines and clear space on the loom.
Loom is Quiet
Patterns Woven:
The Science: How Does “Pattern Weaver” Work?
This game is based on a fascinating psychological phenomenon often called the “Tetris Effect,” which leverages the power of visuospatial cognitive tasks.
Your brain has a limited amount of processing power, especially for visual and spatial information (visuospatial processing). Intrusive thoughts, particularly those that are image-based like flashbacks or vivid worries, are very demanding on this system.
Pattern Weaver works by introducing a competing task that is even more demanding and engaging for your brain’s visuospatial channels. By focusing on rotating and fitting the falling patterns, you are actively:
- Competing for Resources: The game requires so much of your visual attention that there are fewer “cognitive resources” left for the intrusive thought to sustain itself. The unwanted image literally gets crowded out.
- Disrupting Reconsolidation: For intrusive memories, this technique can help disrupt the process where the memory is “re-saved” in your brain, potentially reducing its intensity over time.
- Inducing Flow: The engaging nature of the game can help induce a “flow state,” a highly focused state of mind where you are fully absorbed in an activity, providing a temporary and welcome respite from distressing thoughts.
You are not fighting the thought; you are simply giving your brain something more beautiful and constructive to focus on.
Who Can Benefit from This Game?
This tool can be a powerful coping mechanism for anyone who wants to manage:
- Unwanted intrusive thoughts or mental images.
- Vivid worries or “worst-case scenario” daydreams.
- Distressing visual memories or flashbacks.
- The mental component of certain cravings or urges.
- General feelings of a “cluttered” or overactive mind.
How to Play Pattern Weaver
- Glowing “thread patterns” will fall from the top of the loom.
- Move: Tap or click on the left and right sides of the screen.
- Rotate: Tap or click in the center of the screen.
- Drop: Swipe or drag the pattern down to place it faster.
- Your goal is to complete horizontal lines of thread from edge to edge. Completed lines will vanish, making space for new patterns.
⚠️ Important Disclaimer
This game is an educational tool designed to be a helpful coping strategy. It is not a substitute for professional medical advice, diagnosis, or treatment, and it is not a form of therapy. For persistent, severe, or distressing intrusive thoughts, especially those related to trauma (PTSD) or OCD, it is essential to consult with a licensed mental health professional. Use this tool at your own risk.
Scientific References
The use of visuospatial tasks to interfere with intrusive imagery is a well-researched intervention with a strong evidence base.
- Holmes, E. A., James, E. L., Coode-Bate, T., & Deeprose, C. (2009). Can playing the computer game “Tetris” reduce the build-up of flashbacks for trauma? A proposal from cognitive science. PLoS ONE, 4(1), e4153. This is a foundational paper proposing that the visuospatial demands of a game like Tetris can interfere with the consolidation of traumatic memories into flashbacks.
- Iyadurai, L., Blackwell, S. E., Meiser-Stedman, R., Watson, P. C., Bonsall, M. B., Geddes, J. R., Nobre, A. C., & Holmes, E. A. (2017). Preventing intrusive memories after trauma via a brief intervention involving Tetris computer game play in the emergency department: a proof-of-concept randomized controlled trial. Molecular Psychiatry, 23(3), 674–682. This clinical trial provided strong evidence that playing the game in the hours after a traumatic event could significantly reduce the frequency of intrusive memories.
- Kessler, K., Schmidt, A. C., & an O’Shea, R. P. (2020). The “Tetris effect” and its relation to cognitive-perceptual and clinical phenomena. Frontiers in Psychology, 11, 736. A review that explores the broad cognitive impact of engaging in demanding visuospatial tasks.